Hunters have hunted where the van goes..has any one been able to see...
where it comes from?
I will do my best to explain this messy code.
These first 2 lines gets the players position and clears an area around him for 20.0 meters.
Actor.StorePos($PLAYER_ACTOR, $tempvar_Float_1, $tempvar_Float_2, $tempvar_Float_3)
0395: clear_area 1 at $tempvar_Float_1 $tempvar_Float_2 $tempvar_Float_3 radius 20.0
Next it sets a marker above the Bandito and I know it looks like it says to destroy it but it is actually just getting rid of the memory used to call it up.
07E0: set_marker 107@ type_to 1
This is the important part we are interested in finding out. The Journey is created and two models are toss in the front seat. It spawns at map coordinates listed below. The preacher is called 92@ by this part of the program. The prostitute is known as 93@ and their camper is 79@. Think of these numbers as names.
79@ = Car.Create(#JOURNEY, -680.7584, 2466.081, 114.9057)
Car.Angle(79@) = 75.939
0129: 92@ = create_actor_pedtype 4 model #WMOPREA in_car 79@ driverseat
01C8: 93@ = create_actor_pedtype 5 model #SWFOPRO in_car 79@ passenger_seat 0
Here actor 92@ (preacher) is told to drive the camper at a speed of 10 kph to the location listed. After this act the memory is freed up and they are no longer controlled by the mission. They can do as they please the same as if you meet them on the street outside the mission.
05D1: AS_actor 92@ drive_car 79@ to -726.9384 2357.388 125.5138 speed 10.0 0 model #CSPLAY 2 This is where the camper starts.
This is where the camper is sent.
After that it could go anywhere.
What I find odd about all of this;
Why are these models even here? There is no point to their actions. The preacher ped appears in only 3 missions. Los Sepulcros, Jizzy, and Interdiction. In Jizzy he is in the Stretch so we never "see" much of him but he is the main actor. The programmer could have just called a random vehicle with random actors for such a small part.